The past show of State of Play Company Sony completely devoted a demonstration of gameplay Final Fantasy XVI.
New personnel accompanied his comments by the producer of the franchise Naoki Yoshida (Naoki yoshida). He shared the details about the plot of the game.
The protagonist Clive Rosfield will appear before players at three ages-like a teenager, a 20-year-old young man and a man over 30 years old. Basically, it will be necessary to play for the adult version of the character, and the flashbacks in adolescence and youth should reveal the character of Clive.
Showed a large -scale map of the world where locations will open as the plot passes. The developers abandoned the open world in favor of extensive locations.
Yoshida I talked about the shelter in more detail. This is a local hub, access to which the player will receive almost immediately after the start of his adventure. Here you can buy potions and equipment, improve your weapons, find out details about the local lore and study in detail the web of the intrigues and relationships of local characters.
You can also get into a special training mode from the shelter. Here, Clive can weigh the combo and use many settings to control the complexity of the tests.
Final Fantasy XVI completely abandoned step -by -step battles, and the developers tried to do everything so that in the new game franchise fans were comfortable. Special rings can greatly simplify the game by turning on automatic evasion or adding a slow -off mode to battle.
You can also entrust the game of your character itself, which will select the right build. For those who are more interested in the plot, and not tense fights, they added a special mode. He will facilitate the fights so that the player can comfortably explore the world and recognize the history of Clive.
However, for lovers to win the bosses, developers have prepared a lot of surprises. The game will have Fights Aikonov. The demonstration showed how the player takes control of the control of Efrit and Phoenix. Each such battle will be unique. Depending on the enemy’s abilities, the player will have to not only come up with a new strategy, but also switch on the go between game genres. Some stages of contractions are like a scroll-player, others-to classic fighting Tekken, And somewhere you have to manage the character as in the arcade early.
Release Final Fantasy XVI will take place on June 22 at PlayStation 5. The game will be a temporary exclusive console.
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Final Fantasy XVI
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Perhaps at least you will answer me in this case, what is the very “core of the series”? As far as I can judge by Russian -speaking, English -speaking and (feasible) Japanese -speaking reviews, the essence of the series in interesting characters, spelled out the world, good music, fascinating plot and constant innovations. And in a road show. And I see and hear all this in trailers. Or, in the case of characters, at least the tonsels for the fact that they can become interesting. But, apparently, the essence is still not in that?
I can understand the indignation from a sharp change in the back of the game, which almost all the time of its existence had a hybrid combat system, but to call the current combat simple and thoughtless – this is stupid. First of all, she was tried by an extremely limited number of people. Well, frankly, I would also not call the fighting in the classical parts. If the combat system requires monitoring the buffs/debuffs/elements and other only on a few bosses (some of which are super-bosses, which should be extremely complicated), if it is such a well-thought-out?
The combat system in XVI was made by people responsible for the battles in DMC and Kingdom Hearts. But this is probably a minus?
Personally, I would advise you to roll up from the remake of FF7 or remaster crisis cora.
In general, you can roll up from any part. I didn’t like the first – try the sixth. The sixth did not go – turn on the seven. And the seven did not go, well, the drooper on the convertible with Boys Bend in 15 parts. and t.D
The series combines only individual mobs/bosses and references. The plot and the world in each part is completely different. This is always fantasy, but sometimes mixed with steampunk (6 part), sometimes mixed with modernity (15 part), sometimes technopentesis (7-8-13 parts).
For example, in almost all games there is a SID mechanic (or maybe in all, not sure), everywhere there is Shiva, Garuda, Ifrit and other ancient creatures (Eikons/Primeals), starting from 2 games in each part, sled chocoits appear – Chokobo. and t.D
And what is important: gameplay, in terms of fights, games are also different.
If the first games of the series were simply ZhRPG with a step -by -step combat system (until you do anything to happen), then a strip of action appeared – when the strip is filled, you can perform the action, and such a strip has both the player and the mobs and mobs will not wait until the player has its effect, he has a strip – he beats. T.e fighting ceased to be classically step. There is a final line with a tactical combat system where you need to move along the field in step -by -step mode (FF Tactics).
There was a strip of action in 12 parts, but at the same time you can freely move around the arena, running away from the enemy.
In 15 parts, the combat system is completely real.
In the remake of 7 part of the fighting, the fighting is generally purely bit-em-up or simple slasher with unique chips on each character (my favorite on the combat system in the FF7 remake is typhoid)
But these minion minion games are just a miserable sight. They knocked out the door to CyberConnect2 and told us, let’s make our engine to Nffoil will do? They pulled some shot, Subway serfers elements, Lord, why is it all? Everything, the target audience has changed, now these are children who have grown up on mobile phones? Well, if so, the next FF should be done on the basis of Brawl Stars.
Well, yes. Why all these innovations. flirting with mechanics. Directory … Fucking everything! We will return the good old step -by -step combat system with one animation on all heroes, this will be thorough!
The second time in the series, https://spinsofglory.co.uk/ the battles with bosses are something unique and directed, and not just jaming a more fat mob, and people with their “he and on … the Internet (crossed out) of your innovations” appear immediately ”
Lord, how good it looks! Without exaggeration, I literally liked everything that they showed on this SOP! And now I am kapets how sad. T.To me, since the announcement I have been waiting for FF16, and now I will wait even more … And even when it comes out, I can’t play, T.I have no PS5 and I will have to wait even longer if I can’t shoot the console with the game of any of the friends (which is unlikely)
Each license plate of the finals repents its unique story so that you have nothing to lose, you will begin from this part. Esle will not even come in, you can always try out other license plates.
And where, excuse me, you saw hundreds of enemies of the rods on the protagonist and the closed location in which the battle takes place? Well t.e base of the Mussou genre?
This is such a typical slasher with a change in weapon (abilities) in the middle of a long combo
If about 15 I can agree. For a long time, Roflil with the fact that you can just clamp the button to block the attack of the titanium, instead of pressing it in time. T.E is not even QTE
then FF7re sorry me, but not to call the clker in any way. Yes, OFK is not a DMC, but quite a solid bit, in which you don’t just need to just burn the attack button, but look against which opponents you are fighting, responding to their attacks, used spontaneous attacks to which they are vulnerable … Otherwise, even on the average complexity of the Pati of some groops can grab you. Tifa fighter is so unique thanks to her skill, which gives her different attacks depending on the number of buffs, because of which you can make a long combo without interrupting
I am generally silent about bosses. In the game, literally 1-2 bosses of which you can simply jam (one of which is in the moment with a motorcycle. Therefore, there is no choice there). The rest need to look at vulnerable points, choose time for attack, combine elements. Damn the hellish house still comes to me in nightmares
Not just to hammer on the blow and break yourself in the spirit of the stillborn MMO genre, do not stand on the mountain for half an hour with a clamped spell from the ring looking at the turtle
mmmm … and than the Buffs self -lifter is a dishonest game? Why can not you enjoy this style of passage if you yourself competently approached the battle, choosing the necessary buffs – is it an honest game and you will not enjoy it? It seems to me exactly the opposite
I agree about the ring and the turtle. She himself hollowed her swords simply out of the principle, so as not to abuse a jerk off with a ring
In the end, I remember that there is an old Delima: if you were fed with feces, you have two exits, swallow or spit. And more and more often there are those who want to wish a pleasant appetite.
Everything would be nothing, but the analogy is not an argument) None of the above is these feces
High fantasy in a world where there once existed a technologically advanced civilization, spelled out world, cool music. For me, the final box is as it is, except that the combat system is now not hybrid (and I can understand this indignation, although I prefer pure action – which Van Lav’s purely step -by -step games – similar hybrids in itself), and the Sopartians cannot be managed, which seems to not diminish their significance as characters as characters. But everyone is his own, of course.
Apdet – dug up to the admins of public with such an info. KRCh, they fled with a copy and gave out what was desired for the actual. infa about the translation remains the same – only the text – infa from the beech
They did not FF14, but FF14V1, which was actually inset and did not claim any competition with any competition with any competition.
Ummm. Naoki Yoshid and Hiroshi Takai are responsible for FF14 Arr, and all subsequent additions.
To FF14 1.0 Yoshida came when the game was almost dead, and it was he who was able to return it to a less playable condition, and then beg money from the leadership of the cowls to restart, which has been working well for 10 years and collects millions of players. Initially for FF14 1.0 Comoto, who was responsible for FF11, was responsible for the majority of the 11th part
You would not have to repeat this if you had normal arguments. or if the development team had not changed. But you extrapolate the experience of developing past unsuccessful games by other people for a new game, as if you have some insids. At the same time, the experience of developing a good game with new people for some reason ignore and say: “No. it won’t, it will be as I say "
Each new FF license plate is not just a new plot, this is a completely new game in a new setting and with new cord mechanics. The series has key elements that wander from the game to the game, but nothing important for the plot.
Because of this, you can safely start playing any room part without meeting with other games and not lose anything in the process, except for a number of references, like names of characters or pre-known strong and weaknesses of opponents.
Some publics say that the game will be completely translated into Russian, including voice acting. but I have not yet been able to find where this information has come from.To yet, Google is only talking about a text translation, the information about which came from suppliers
This course appeared in seriality, called it Crystallis Fabula Nova, and yes up to 15 games included it. Let me remind you that 15 was previously called the Final Fantasy Versus 13 and was announced almost simultaneously with the 13th.
About it all I am in the know. The FF Versus 13 was waiting at one time, every trailer and news in gambling was caught (and hoped that it is ported to PC T.To x360 I did not have in those days, like the Internet)
Only this is all – the vision of Toriyama. He is no longer responsible for the series FF. Once again – what does FF16 have to do with it? People who have made FF14, who is currently one of the most popular MMOs, is almost the only competitor of the Second World War. and the best FF from the point of view of the plot from the time of 10 part according to many fans of the series
The game now has:
– A wonderful central plot, which with each addition is becoming better;
– a ton of interesting bosses with interesting mechanics;
– The game is focused on ordinary players, not e -sports. So, top equipment can be obtained through PVP, quests, craft or raids. And each of them will be valid in Endgam Content;
– The game has a ton of community managers who support people, including very non -standard methods. For example, the game prohibits mods that track DPS groups. If you reproach someone DPS, you quickly fly to the ban. It seems a stupid idea, but in reality you can easily find a raid by playing by any class and there will be no situation from WoW when you are not taken to the raid simply because your specta in this patch is 10% worse than another specta;
– There is a clear roadmap of development in the game, on which you can understand when to take breaks, and when to actively play. It is so stable that it is applied even to not yet announced additions;
– The complexity of the bosses in the tactics of victory over them, and not in numbers. Because of this, you do not need to grind the consumables for a week and a couple of percent is better than the current for the next tray. You can go once a week on the Republic of Tatarstan and pass raids without really investing in training;
– FF14 is a very developed community. There are mentors, here people constantly communicate and help each other, in the cities there are concerts from players (bards have musical instruments that can be played. They don’t give any buns, but you can play your favorite tracks in the square), there is a system of houses and people go to visit much more often than in real life, there are night clubs, restaurants and a ton of everything created by players;
– The developers themselves spend a lot of time in the game and they can often be found in the tops of classes on the statistics aggregator. They understand how the game should work and develop it so that they do not have to rule the bosses on the fly (hello wow, where bosses are ruled right during the development of top guilds);
– Developers respect the player’s time. They want you to play their game, and do not go to it as a second job. There is a ton of activity, but not one of them requires constant stay in the game and regular grinding for mastering.
I can’t understand where such a limit of confidence in people who have been distinguished only by producing DLC to a standard MMO for the last ten years?
Because this is not a “standard MMO”, but one of the best MMOs. Because developers from year to year make it only better. Because the developers willingly communicate with the community and are not covered by typical excuses of marketerists. Well, because the developers love their game so much that they continue to work on it undergoing treatment for cancer directly from the hospital ward.
Respect to such people.
I agree and no at the same time. T.To the fact that the original was stupidly prologue for 4 hours, in the remake became quite a full plot with a tie, climax and denouement. added a bunch of new details of the plot and episodes, expanded the roles of old heroes who had previously 1-2 replicas. just at the end there is an inscription "Continuation"
No one calls the GOV 2018 an unfinished story, though? Because the history of shit 2018 is a story about how Kratos with her son went to disperse mother’s dust on the highest grief. So the story of FF7re is a story about how Claud and Ko want to harm the tire and dump from the city
And here perhaps yes, I went too far. T.To a lot in the KC tied to the original
I forgot the most interesting in the context of FF16 – 14, part (all the same, one chapter of development). And even if it is MMO, but as far as there is an awesome plots in each add -on (emphasis on addons, Vanilla is more than a classic fairy tale for acquaintance with key characters) and how the endwalker is completed in the final one into a single powerful epic, from which half of the players sobbed – my respect. If in the 16th part the plot is at least half as good, then Shut Up and Take My Money .
I liked the trailer and the gameplay, it’s interesting for the plot, but honestly – I don’t feel the final line. Even 15k was still feeling like a final column, but 16 to the FFA does not give anything except Sammons at all. Even Pati was removed … The game would have a different name, then there would be no problems at all, the campaign would be good arp, but it is served as the main final line.
And what is MMO? You have tried the plot in this MMO/saw?
IMO plot at Heavensward/Shadowbringers along with the 8th part
In any case, this is good, the translation into the final line is now a rarity (in my memory it was a current for 15 and pixel remasters).
Answering your question what is the nucleus of the series: in a thoughtful, well -functioning role -playing game, with synergizing combat mechanics in the decorations of fantasy setting with recognizable elements.
And what, in fact, has changed, except for the transition from … I wanted to say “step-by-step role-playing game”, but most finals are already not step-by-step … from Time-Based Battle System to Action-Based Battle System and one controlled hero? Instead of skills/spells, different characters now synergize the ability of one character. Unless now the speed of reaction began to play a big role. Yes, and the combat system does not look like “jaming through x” (if you do not wear journalist rings, of course), there is at least there is a combo attack. Or is it all not counted?
Fantasy setting with recognizable elements seems to be in place. I myself did not get to Tactics and 12, but a friend says that all together it looks like a combination of Ivalis and peace 14, with a bunch of references and bow towards the previous parts (the same Foreign Ministry from today’s show, sidolphus, etc.) … and at least a similarity with Heavensward, I see that in general, a plus, although this is not my favorite addon.
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